Tuesday, April 2, 2019

TWO NEW RELEASES & A CRAZY GOOD MEMORIAL DAY SALE!

I am pleased to announce two new releases.

The limited edition 54mm (1:28 scale) Valkir Assault Trooper display model.
 
If you are a painter or a collector, this limited edition display model is for you.
Standing nearly 3" tall on the base, it will provide a wonderful canvas for you to showcase your skills.
 
This model is 1:28 (56mm) Scale
This kit includes a single Valkir Assault Trooper; a round 60mm base and two weapon choices. You can equip the trooper with an assault pistol or grenade launcher.
 
 
 MSRP $25.00

 
 
 


and the
 
 
15mm (1:100) scale Leviathan Capacitor Cooler.
 
 
This kit is NOT hot swap, you must choose to use this accessory at the time that you build the main kit.

15mm (1/100) scale Leviathan accessory, the Capacitor Cooler replaces the oil stacks on the back of the Leviathan Mortis and Crusader, allowing the machines a steadier flow of power but sacrificing the ability to overcharge the reactor.
 
MSRP $9.00
 
 
 
 
 
We also had a major restock on the 15mm scale Leviathan weapon arms....
 
 
 
 
Now on to the sale- Now until May 31st, select kits are up to 50% off!
 
I know... cray-cray right!?
 
When we took over distribution in October we took over the existing inventory for WGF, we were low on stock on some items and overstock on others. I have decided to equalize my stock levels and turn some of that into liquidity. Best way to do that is to move the overstock and pass a great deal to my customers.
 
I hope you enjoy the new releases and have a wonderful holiday!
 

Monthly Progress Report For My Twitch Channel FuzzyJCats, August 25 To September 24

FuzzyJCats Twitch Channel

I reevaluated why I'm streaming as I was wrestling with getting Partnership, and why I feel the need to over-achieve in the field of Twitch streaming. After evaluation, I've let go of the goals of Partnership, but to rather focus on improving myself as a streamer, not worrying about the results.

I've noticed there were quite a few times during the two months I've been streaming where I'd achieve the same high I'd get when I did very intensive exercise for 45 minutes straight when I was healthy. Interacting with my community in chat gave me rush of endorphins.

My community is so supportive, positive and fun towards myself and each other, going out of their way to help by solving problems, making us laugh and feel better.

They pushed me to stretch my gaming skills and broaden my gaming horizons. I'm even playing an FPS for the first time ever (and the first time ever being this successful).

They made me improve myself in achieving goals, not just in gaming but health goals. They've also supported and helped each other achieve Affiliation and other milestones.

Because of streaming and the necessities of networking, I'm so grateful, overwhelmingly so, for meeting so many wonderful people who come from all walks of life, all of whom I wouldn't have met otherwise when I was a gamer and Twitch viewer.

I will continue my preparation for my stream. This is a must if I want to continue to improve my content because my community deserves it.

Indeed, for the next month, it's vital to keep in mind how much my community means to me, to enjoy streaming and to not worry about Partnership and plummeting views. This attitude will be my focus.

Progress made:
  • Coming to terms that I don't need Partnership, and working through my ego issues to be at peace with the decision (this hasn't been wholly resolved yet though but getting better)
    • Rather, I'm here to enjoy being with my awesome community and improving, which makes me happy
  • Smotpoker887 became my mod
  • Thanks to SpaceDandyTTV, I installed Live Now Bot to my Discord server which automates announcements to #stream_share channel whenever a member streams
  • Installing StreamElements leadership board extension to my channel description
  • Installing StreamLabs schedule countdown extension to my channel description
  • Learned how to timeout (had 1 homophobic user but didn't know how to delete comments at that time)
Improvements to be made (aside from focusing on chat primary, and gameplay at same time):
  • Continue to support members to gain Affiliation and Partner, but in healthy, sane ways 
  • Continue to be at peace with not feeling like I'm "inadequate" if I don't get Partnership but rather enjoy the process of Streaming.
  • Being able to timeout/ban LIVE in a TIMELY manner!
  • Not moving around as much as sometimes I was actually off camera
  • Listen to and summarize Stream Key Podcasts to improve content
  • Improve game skills by practicing the game off-stream
  • Continue to be consistent with prepping for stream (exercising, preparing topics)
  • Continue to be enthusiastic
  • Work on considering the pros and cons of a tip jar
  • Maintaining work/stream/life balance
The How of Happiness Review

Monday, April 1, 2019

Gods And Monsters


In some ways I feel like the publishers of Mythic Battles: Pantheon took advantage of me. The game's Kickstarter campaign launched soon after they had delivered their phenomenal Conan board game, so I was flush with excitement over how great Conan was, and regret that I had only backed the core game and a few small expansions. That, combined with some compelling playthrough videos on Beasts of War and the infectious enthusiasm of their PR man Leo, made diving into this game a no-brainer.

It's a great example of an emerging category of hybrid games combining elements of adventure board games and tactical skirmishers. At its core, MB:P is a battle between two or more players' assembled forces of gods, heroes and monsters from Greek mythology, using movement around a battlefield to gain advantage and dice to score hits on opposing miniatures. However, it borrows two important board game elements to keep things interesting.

One is the use of a printed board to enable area-based movement, eliminating the need for fiddly tape measures. The game comes with several beautifully illustrated boards depicting different environments, with movement spaces clearly marked. Each space includes a symbol identifying what type of terrain it is and how many miniatures can occupy the space. The symbol also doubles as a simple line-of-sight indicator, making it easy to tell whether opposing miniatures can shoot at each other.


The other board game element MB:P uses is "activation cards" to determine when miniatures can move and attack, and this is where I think this game really shines. At the start of the game players assemble a deck of cards based on the characters they have included in their army, plus some "Art of War" cards that enable different special effects. In order to move a particular miniature, the player must first play that miniature's card from their hand. This forces players to think on their feet, formulating their tactics based on the cards they have available, rather than using the same strategy over and over again.

The default game involves collecting tokens called Omphalos from the board, which add a strategy card to the player's deck once collected. This makes even a basic game more interesting than your standard "rush to the middle and fight" skirmish, since collecting a majority of Omphalos is one of the main ways to win the game. Additionally, the rule book details a wide array of scenario-based games that give different objectives and victory conditions, as well as several multi-game campaigns where the result of one game affects the next.


It's a great rules system, and it's coupled with some gorgeous visual elements. The artwork on the cards and boards is stunning, and the miniatures are just amazing. They're plastic, but they hold an incredible amount of detail, and they are an absolute joy to paint. The manufacturing even involved a method using different types of plastic, with spears and swords made out of a harder material so that they stay straight. Any miniature painter who's had to straighten out a curvy spear on a plastic model will know what I'm talking about.

The only thing I can think of to complain about is that the sheer amount of content can be overwhelming, with close to 200 miniatures and over 80 scenarios to play with. All in all, that's probably not a bad problem to have.

Rating: 5 (out of 5) This game has the surprisingly rare combination of great miniatures coupled with a simple but compelling rules system.